Ideally, you would right click a CM camera and say "Export to FBX" and that would bake the camera's PTZ/PSR into keyframes for Maya to then export. But, my assumption is that you wouldn't be able to use those keyframes within timeline, since that is conducting the animation track for the camera's parameters. There are FBX roundtrip walkthroughs, but none of them discuss how to export a working Cinemachine timeline into Maya / After Effects / C4D.Īs it stands, the only workaround is to use a linked prefab instance on a standard camera that is keyframed in either Maya or Unity. We need to pull the camera data from our Cinemachine timeline into our Compositing pipeline and can't find a reliable solution. Export Cinemachine camera(s) to Compositing software (After Effects) ![]() We've looked everywhere for this workflow, but there seems to be a shortage of information.
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